Mame Bust a Move Again Music
Okay, this is a bit different from most games I've done manufactures for here. I remember nosotros've all played at least one game in the Puzzle Bobble / Bosom-a-Move series at some bespeak in our lives, every bit it was a equitably popular puzzle game that amassed a large number of sequels. Then I don't need to waste any time talking downward to yous and telling you lot how the game plays. Instead I'one thousand here to talk about the sequel Taito wished they hadn't made, namely the The states arcade version of Puzzle Bobble 2, which was renamed as Bust-a-Move Again.
Puzzle Bobble was a tremendous arcade hit on the Neo-Geo, with a successful port to the SNES that added more levels than the arcade version. It doesn't take a genius to figure out that when you take a successful game, yous milk that cow dry and brand a sequel. And a sequel would exist the perfect way to sell Taito's new F3 "Cybercore" organisation in the arcade, (which was basically a Neo-Geo MVS ripoff... hell, just look at the mini-marquees on those The states cabinets and tell me that'southward not a ripoff).
Thus, Puzzle Bobble ii was made, and it was a worthy sequel. The usual Puzzle Game was given Darius-ish branching level paths, and a new Vs. CPU mode was added to simulate versus play with computer opponents. Bub and Bob and all the trapped enemies in bubbling were brought dorsum, and a whole slew of new original characters were brought in for the Vs. CPU mode.
But, let'south backtrack a petty bit to the starting time game. When Puzzle Bobble was originally released in the US, they changed the name to that of an one-time Young MC song, Bosom-a-Motility (which caused further confusion when Enix used that same name in Japan for their PSX rhythm game, and were forced to rename their own Us version "Bust-a-Groove"). Merely except for a unlike title screen and other trivial territory differences, Puzzle Bobble and Bust-a-Move were identical. I would assume that Taito would do the same thing with part 2, since... well, why mess with success?
But instead, Bust-a-Motility Again was given a big overhaul for the United states market. Namely, everything involving Chimera Bobble was cut out of the game.
....
wait, WHAT?!?!??
Yup. For some unspeakable reason, Taito saw fit to remove everything nigh the game that was associated with their classic eighty'south single-screen platformer. Gone were those lovable dino heroes Bub and Bob, and the monsters trapped in bubbles. What could supersede our classic dinosaur heroes? How about two generic hands turning a wheel? Wonderful. And all those new characters that were introduced in the Vs. CPU fashion? All gone, and replaced with a generic reckoner (get it? because it's Vs. CPU mode? oh never mind) for EVERY stage. Hooray for variety! All the backgrounds were replaced as well, even though they weren't strictly Bubble Bobble-related in the offset place. The new backgrounds apparently follow a cycle of the "history of the Earth"... except they only put in 15 new backgrounds, significant they go looped in the xxx-stage Puzzle Mode. Oops. Still, they're not TOO bad.
And so far yous're probably thinking "Wow, Bust-a-Movement Once more sounds worse than Puzzle Bobble 2 in about every way possible. What a pointless undeserved raping of the game!". Hell, that'due south what I thought most it at first. But believe it or not, this game is my favorite incarnation of Bosom-a-Motility always, considering of one other aspect they inverse - the audio.
I know musical taste is subjective, but the new tunes that were placed in Bust-a-Move Again concluded up sounding a HELL of a lot improve than anything in Puzzle Bobble 2. Heck, there'south only three chief songs that go cycled in the game, but they're all extremely catchy. Even the brusque little "stage clear" ditty in Bust-a-Movement Once again sounds a lot more satisfying than the version in Puzzle Bobble 2, even if information technology ways having to see Thing doing his spazzy thumbs-up impression of The Fonz. I wouldn't exist surprised if I'chiliad in the minority on this opinion though (and from most people I've talked to about this, I definitely appear to exist). I mean, it's not that there's anything WRONG with Puzzle Bobble 2's tuneage. A remix of the onetime Chimera Bobble tune is fine and dandy, but it's Bust-a-Movement Again'due south music that I came to acquaintance with the game when I first played it in the arcade, and that'due south part of why information technology means and so much more to me. Oh, and another prissy perk of Bust-a-Move Again is the removal of all the abrasive voices. I know some people enjoy those cutesy voices, but the removal of that annoying yelling bowwow in the 3rd stage of Vs. CPU style is a welcome relief.
Imagine my surprise when I bought the Saturn version of Bust-a-Movement 2 (yes, they decided to call the Saturn/PSX version "Bosom-a-Move two")... and instead of having anything to do with Bust-a-Motility Over again, it played exactly like Puzzle Bobble 2. Despite the Bust-a-Motion proper noun existence present, all the Bubble Bobble stuff was in that location (which was all new to me, since I obviously hadn't seen the Japanese version in an arcade before). I looked long and hard for a way to try to "switch" the game to Bosom-a-Move Once again, maybe they'd include the alternate music tracks every bit an selection... only nothing. Even though the game played identically, information technology was a disappointment to me because I wanted to hear that wonderful music again. "Arcade Edition", my ass.
I suppose afterward Bust-a-Motility Again was released, somebody from Taito woke upwards and said "Holy fuck, what the hell drugs were we ON when nosotros cutting out all the Chimera Bobble references from Bosom-a-Move Again? That wasn't as skilful as the stash we had when nosotros made PuLiRuLa!", and thus they tried to sweep all retention of Bosom-a-Move Again under the carpeting. Even the Neo-Geo version, which was released 4 years later (seriously, what the hell happened there? Why was Bosom-a-Move 2 re-released on the Neo-Geo format 4 years later on? Oh hell, that's some other topic birthday I suppose), contains everything from Puzzle Bobble two when played on a The states machine. With no home ports containing the graphics/music, Bust-a-Move Again would forever remain an arcade/emulation oddity.
....until Taito Legends two was released, that is.
Before I get into the Taito Legends 2 debacle, kickoff some boring backstory regarding Bust-a-Move Again's emulation! (aye, it's of import, trust me on this ane)
You lot encounter, Taito's F3 Cybercore organization was similar to SNK's Neo-Geo MVS in more means than one. Besides the fact that the games themselves ran on cartridges, the games also often had all the data for every territorial "region" programmed into it. And then a Japanese system would exist able to play a US cart and have the language in Japanese (although doing this required filing out a key on the motherboard? I'k a picayune hazy on the specifics here). More than importantly, for the purposes of emulation, there seemed to be no reason to dump cartridges that were the same game from a different territorial region, equally it was likewise quite footling for emulators to add in support for the different regions that were already programmed into the game. Puzzle Bobble 2 could exist booted upwardly as Bust-a-Movement Again and all the graphics changes were at that place, so everything seemed right.
Except there was i trivial problem - Puzzle Bobble 2 cartridges don't comprise any sound data for Bosom-a-Move Once again. Whoops!
So what does the game practise when it's not running on the correct sound roms? It "borrows" the audio from Puzzle Bobble two, naturally. A lot of the sound effects are shared between the two games so there's no problem at that place. Every bit for the music, Bust-a-Movement Again will Try to apply Puzzle Bobble 2'south music tracks, just it doesn't practice a very good task of information technology. A lot of the tracks don't match upwardly correctly, and in some levels the game volition play a short clip for a few seconds, and then the rest of the level will be spent in silence. Evidently this was incorrect, but Bust-a-Move Once again was like this in MAME, RAINE, etc. for years. Information technology wasn't until early 2006 that a real Bust-a-Move Again cartridge was dumped, and with the correct sound roms the game now plays the correct music, and all is well.
At present, getting back to Taito Legends ii. You know the drill, Taito Legends 2 is one of those classic compilations released for dwelling consoles. Getting nearly 40 games on one compilation is a skillful bargain, even if you lot're really merely legally paying for ROMs. And guess what just happens to be i of the games that was included on the U.s. release of Taito Legends 2? Well, if yous oasis't figured information technology out past now, so congratulations, you lot're legally retarded.
Yep, Bust-a-Move Once again was included on information technology. Not Puzzle Bobble two, but Bust-a-Move Again, the game that never saw an official dwelling house port. And since Taito Legends two is an emulator, it's using the verbal same romsets that y'all tin can discover elsewhere on the net. The exact aforementioned Bosom-a-Motility Once again romset. Why is this pregnant? Well, considering they used the older version of the romset - y'all know, the one that doesn't contain Bosom-a-Move Once more'due south bodily sound roms.
WHOOOOOOOOOPS!
If you bought Taito Legends 2, fired upward Bust-a-Motility Again and thought "What the hell'south wrong with the music in this game? Why does it go on cut out?", well, there's your answer. Lazy programmers/developers that didn't know enough about the games they were emulating (and putting the official Taito name on, no less). Withal, if you instead thought "Where the fuck are Bub and Bob? What is with these retarded hands pushing a wheel?", well, that's not Taito Legends two'south error at least. Only at present you know. Interestingly enough, only the The states version got Bust-a-Move Once again, for the PAL release (which came out before the The states version) they included Puzzle Bobble 2 instead (which also explains why Bub was on the boxart in the first place). In fact, the official Taito Legends 2 website lists Puzzle Bobble 2 as one of the games, and makes no mention of Bust-a-Movement Again anywhere. Maybe they figured the US version was identical and didn't demand to be listed.
And so there you have information technology! The somewhat uninteresting tale of a Taito ballgame that managed to remain arcade-only upward until the Taito Legends 2 port... but permit'southward be frank, the Taito Legends 2 port is merely not the same game. I still stand up by my claim that the music is part of what helps to define this game in my eyes. The gameplay might be identical, but it's still only non the same experience, so don't bother playing the version they slapped onto Taito Legends 2. Bust-a-Motion Again was a pretty unnecessary revamping of a game that didn't need to be changed for the U.s.a. market, just nonetheless I love it all the same.
Your reward for reading all that crap (or for pushing PageDown a few times, how am I to know)? MP3'due south of all the Bosom-a-Motility Again tracks! YAYUH. Is the music actually that good, or is BBH insane for obsessing over something so trivial? You be the approximate.
Title Screen
Stage Select
Background Theme 1
Groundwork Theme 2 (my personal fave)
Groundwork Theme 3
Stage Clear
Also worth noting that Bust-a-Motility Once again's service style sound examination brings upwards a couple fun facts - kickoff of all, it appears that all the sound effects/voices for Puzzle Bobble 2 are contained in the sound test, meaning that you'd still be able to hear all that stuff if the roms were hacked into Puzzle Bobble 2. And secondly, there are ii different "sped-upwards" versions of each of the tracks in Bust-a-Motility Again, but they're never used in the game! Presumably they were there to be played when the screen fills upward close to the lesser, but like it did in the first Puzzle Bobble / Bust-a-Move... just equally far as I know, the game never uses these sped-up versions. Did they completely forget to enable this feature for the sequel, seeing how it doesn't happen in Puzzle Bobble 2 either?
Sample of sped-up Groundwork Theme 2
Source: http://lordbbh.rustedlogic.net/bamagain/
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